Tagged 'Scripts Wanted'

3dmax export all selected objects to seperate OBJ files

Hi,

I think this would be a very practical and simple script to write. Basically, when I switch from max to zbrush.. I want all objects selected in max, exported to SEPARATE obj files and maybe a prompt to enter in each file name(or possibly a keyword i.e "character" then saves each sequentially character1 character2 etc). This would save quite a bit of time when you have a character with lots of pieces to export.

If you know of a script or are interested in making one like this let me know!

Thanks

JP
[email protected]

3ds max render scene dialog access with uiaccessor

i seen uiaccessor example
http://forums.cgsociety.org/archive/index.php/t-573494.html

using uiaccessor , i would like to change render scene diaglog output size directly

with script , i can;t change that

is there good idea ?

3DS Max - Capture Vertex World Space Coordinate Data

Thank you.

3DS Max - Capture Vertex World Space Coordinate Data

Thank you.

3DS MAX as compositing software

I have a suggestion.
I want to use, such as 3ds max, compositing software.

Is it possible to do this with the help of a Max script

Like Nuke or, Digital Fusion. Node based compositing.

3DS MAX as compositing software

I have a suggestion.
I want to use, such as 3ds max, compositing software.

Is it possible to do this with the help of a Max script

Like Nuke or, Digital Fusion. Node based compositing.

3ds Max Custom UI - A quad in a quad does not work properly in 3ds Max

It seems 3ds Max (2020, 2019 and perhaps the lower versions) doesn't like a quad (or quads) in a quad. Does anyone know why is that so? A quad in a quad works perfectly while you are customizing it and after you close the Customize UI dialog but when you close Max and then open it - a new quad with the same label (but not working, just a label) appears next to the one you put previously and Max keeps adding such idle quad labels with the same name with the starting of each new session.

3ds Max Custom UI - A quad in a quad does not work properly in 3ds Max

It seems 3ds Max (2020, 2019 and perhaps the lower versions) doesn't like a quad (or quads) in a quad. Does anyone know why is that so? A quad in a quad works perfectly while you are customizing it and after you close the Customize UI dialog but when you close Max and then open it - a new quad with the same label (but not working, just a label) appears next to the one you put previously and Max keeps adding such idle quad labels with the same name with the starting of each new session.

3ds Max data import script needed

Hi guys,
We have a need for the following kind of 3ds Max script:

--- Custom Animation Data Importer ---

In short:
We have proprietary scene data exported from Adobe After Effects which needs to be interpreted back into 3d-scene in 3ds Max.
Data contains camera, bitmap and transformation animation and some layer animation tracks from After Effects.

Input data:
Data is mostly in formatted, human readable text form and most of the data is already in 3ds Max readable value formats.
Animation data is relatively simple in nature and volume of data is moderate.

Main features:

3ds Max headus UV Layout plug-in

Hello,

I'd like to request a script that serves as a plugin for Headus UV Layout. I am aware that there is one http://www.headus.com/phpbb/viewtopic.php?t=915

This script works perfectly for 3ds max 2013 but unfortunately it only allows one object to be sent to UV Layout.

I'd like to ask if someone can make it work for a number of selected objects or a group.

I'm willing to make a donation.

Thanks

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