Tagged 'Scripts Wanted'

Max thumbnail

hello
Anybody knows how to see max scene preview thumbnail in explorer like when opening or merging scene ? (somebody made a .tga thumbnail preview why not max ?) :-)

Script Idea : Exclude Material From Render not Geometry When using Material Override.

Is is possible to exclude materials from renders when using override material exclude ?

eg:

Scene has 10 materials, plus one material override, I want to tell material override not to include material 7 (glass) when I render.
That would save me running around the scene detaching all the glass, adding and re-adding it to the selection sets and override exclude.

Basically a quick replacement for the selection set , override material method that currently only works with geometry.

tia

Apply UV to material ID

Okay guys last request for awhile!
We need to cycle and apply the following to all objects selected 1 by 1.

1: add a Poly select.
2: select a material ID.
3: Add a UVW map.
(if no polygons are selected on step 2,than skip steps 3 - 7)
4:Set Map channel to 2
5: set UVW map's length + width.
6: Set Alignment to X,Y, or Z
7:Move the UVW gizmo on X y or Z relative to the object's pivot point. (or relative to world x0 y0 z0 if its easier.)

8:do steps 1 - 7 again on the same object up to as many times as is needed for each side of the object specified above.

pre-render clear Vray Frame Buffer

Hi, I was hoping someone could wright a pre-render maxscript that would clear all the channel data from the vray frame buffer before the start of a new render.

3ds max 2014 sp4
vray 3.00

Thank you!

point dummys to face or mesh

hi friends
always thank you for good help
i need some help
i have many dummy points
i would like to connect that dummy ---> make face

pls can you help ~~

select object in layer

Hi guys,
i always wanted a script that i - in my totally scripting ignorance - think can be done easily. I need to select objetcs in a layer that is not necessarily the current one. Wich means, the script must store the current layer, then make the selected object´s layer current, then select all the objects in the new current layer and then set the stored layer back to current. Is it hard to script this? any good soul could do that? :)
so here´s my suggestion for a new script, thanks for your attention!
cheers,

Jsrocha

Detach from multiple meshes with standard select tool

Say I've got a number of meshes (5)
I'd fabulous to select some specific area with crossing window and all the portions (of those 5 meshes) within this window would be detached at once to 5 separate objects.
Thank you in advance.

Polygon Indicies

Hello,

I'm having some issues with dynamic textures with a 3D engine so I need to be able to set the polygon number for each face. Not the mat ID. I'm talking about the number that gets assigned by max and is displayed as text in the selection rollout in the Edit Poly modifier. So when you select a face/polygon, this text dynamically changes to tell you that you have Polygon 5 Selected or in the case of multiple faces, it says 2 polygons Selected.

Combine 2 string arrays in one string arrays

Hallo.

I am new on 3d max script and I have an idea to do a quick layer creator script.
My purpose is to create a few defined layer by base name entered in edittext. My script was half completed but I was stuck on other half of the codes. If someone could tell me how can I combine two different arrays by string variables into one array string I will be thankful to answerer.

This is my script written through me for the purpose.

------------------------------------

----- LayerCreator 0.1 -----

----- Global Varibles ------

Align Slice Modifier gizmo to 3points

Hello everyone,

I have a simple problem. I need quickly and easily tool to align slice gizmo by three points. Is there anyone who help me please?

Thanks so much Laughing

Mira

situation 1)