Tagged 'Scripts Wanted'

3ds Max headus UV Layout plug-in

Hello,

I'd like to request a script that serves as a plugin for Headus UV Layout. I am aware that there is one http://www.headus.com/phpbb/viewtopic.php?t=915

This script works perfectly for 3ds max 2013 but unfortunately it only allows one object to be sent to UV Layout.

I'd like to ask if someone can make it work for a number of selected objects or a group.

I'm willing to make a donation.

Thanks

Distance Between Two Objects

I would like a way to find the distance between two objects. What is the best way to go about doing this through maxscript?
Using the measuring tool, getting the distance value between the two objects and then deleting it?

Thoughts.

Thanks.

Move objects in group to a layer - 3DS

I'm old hat with Max but new to scripting - I'm looking for a way to select a group in 3DS Max (I'm using version 9 if that makes a difference) and have a script that will open the group (and any groups within that group until all groups in the original selection are open), select all objects in the group (regardless of what layer they were originally on), and move them to either the active layer,

Export Navisworks Timeliner Simulation to 3ds Max

I use Navisworks to create time-realistic construction sequences, but it takes hours to render an animation and the results are poor, I want to produce something more visually pleasing.

I have seen on various forums that a script exists that exports the timeliner simulation from Navisworks, and imports it into 3ds Max so you have the best of both- high quality rendering, and time-realistic animations.

Rename Materials To Diffuse Texture Name

I'd like to rename all the materials in a selection of meshes whether that be multisub materials or not. Is this feasible to do?

Convert Ploy to spline

a spline, enable in renderer, with some radial thickness, sides, interpolation value, after convert to editpoly, is it possible using a script, convert poly back to spline?

Material ID channel

Hi all
Is there any script which knows to put a material ID channel to selected materials? Or even more, put material ID channels in to MultiSub object material?

I am asking that, because Max knows to add just 15 different numbers as a material ID channels. But this is so low! We need more :)
Thank You very much!

GOZ - Max to Zbrush

Hello, Guys its been a long time since the Goz doesn't work properly on 3dsmax.
I think was some incompatibility with the new max version and new ZBrush versions, I already contact the Pixologic support, but far I know they won't be fixed this problem.
If, you have someone want to try. (IF ANYONE CAN HELP)
there are a lot of problems maybe even more than I am discriminating here, but what I could notice so far:
A- Zbrush for 3dsMax:
1. turn off the gamma / lut parameters of the scene.

Selecting top faces only of multiple objects

Hi,

I have allot of box shaped objects (buildings) in a scene and I want to select only top faces/polygons (roofs) in order to texture those top faces only.

Is there a little script I can write to make all objects in the scene have their top faces/polygons only selected?

Thanks

I try to make a simple script to hide part of layers.

Hello, I try to develop a maxscript very simple but I don't understand how it can work!

The purpose is to make a simple script which can hide all the layers who's name begin by "ref".

For now, I just have this part of code and it seems that it's not a good beginning!

(

(layerManager.getLayer 0).current = true

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