3ds Max | News

saving only visible object

32 votes

Hello
I'm thinking about a script to save only objects displayed in the camera field (like "save selection" but for the camera viewport)
the goal is to make my huge architecturals scene easier to render, because sometimes i just want to render a part of the project (my camera field) and not the total scene,i think this could make my render faster
I'm working on it, so if you have suggestion or if a similar script already exists, please tell me !
(Sorry for my poor english, i'm french! )

scriptattack.com updated april 26

14 votes

Scripts added:

SuperPainter R1.1
HandManipulator v1.0
Building v1.2
BlenderFluid v1.3
BipEditAnimRanges v1.0
TextureRenamer v1.2
SmartPivot v1.0

All scripts on www.scriptattack.com are freeware now.

ScriptSpot "RE-Launch" Giveaway #5 Winners

6 votes

Today I'm proud to say the top 3 contributors to ScriptSpot are being publicly recognized for their contributions and awarded a prize for their efforts! Their talent and contributions continue to help the ScriptSpot community to grow and flourish. To that end - ScriptSpot, in coordination with the developer of Orionflame, would like to recognize their efforts and reward each with a FREE copy of Orionflame 4 valued at $149 USD!


ScriptSpot needs a few good volunteers [3ds max]!

9 votes

I'm looking for some volunteers to help foster the ScriptSpot community in a few key areas:

ScriptSpot Updates & New Server

11 votes

ScriptSpot has now been updated to a new version of http://www.drupal.org, is operating on a new server, has a few new features & is now open for posting!

There may be some glitches left in the server transition. If you run across anything, please use the contact link at the bottom of any page to report the problem.

ShaderFX 1.5 is now available

11 votes

Kees Rijnen and I would like to announce that version 1.5 of ShaderFX (the node-based real-time shader editor for 3ds Max) is now available at http://www.lumonix.net/shaderfx.html. This version is a free upgrade to those who have already purchased the plugin - and as always - a free demo is available for download.

Skin Slide by Seigi Sato

SoulburnScripts Updated Apr 22nd 2008

10 votes

(Copied from Neil Blevins' email list)

A bunch of fixes and new features to existing scripts.

Max script update:

SoulburnScripts Updated Aug 20th 2008

41 votes

(Copied from Neil Blevins' email list)

Max script update:

Updated several older scripts, here's the major updates:

nameManager: Added a new mode for renaming maps, not just bitmap maps.
texmapPreview:
Added some simple mentalray support.
bitmapCollector:
Now gets maps associated with UnwrapUVW modifiers.
selectionHighlighter:
Now when you turn off the script, it will turn the Preview Selection mode of your objects to what they were before you entered Selection Highlighting mode.
parameterManager:
Now handles the CastShadow property of lights.

SoulburnScripts Updated Dec 19th 2008

17 votes

(Copied from Neil Blevins' email list)

Updated several older scripts, here's the major updates:

splinePainter: Added ability to close the spline after creation.
sLib: Added sLibPowerNurbsFilter.
powerSolidManager: Also works on Power Nurbs now.
parameterManager: Added a progress bar to startup, hopefully it'll build it's list a little faster, or at least you'll know it hasn't crashed. Fixed a couple of crash bugs.
modifierUtilities: Changed the default modifiers. You can get the old set back by making your own custom set of default modifiers.
wireBundler: Modified the parameters of SplineMesher to create more consistent results.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

- Neil

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