3ds Max | News

SoulburnScripts Updated July 18th 2008

14 votes

(Copied from Neil Blevins' email list)

Created one new script:

polyCountSelector: Selects objects based on their facecount.

Updated several older scripts, here's the major updates:

bitmapCollector: Now searches your mappaths and local maxdir for missing bitmaps.
modifierUtilities: Added a new mode for selecting objects with uVWMapping Modifiers with a specific map channel.

SoulburnScripts Updated Mar 24th 2008

10 votes

(Copied from Neil Blevins' email list )

Yes, I know it's only been 4 days since the last collection, but I wanted to get a number of bug fixes out to you ASAP, and a few new useful features. So here's the news...

Added 1 new script:

splinePainter: This script lets you paint splines on the surface of another piece of geometry.

Updated a bunch of scripts, here's the major updates:

modifierUtilities: Fixed a Defaults Loading bug.
objectReplacer: Fixed a bug when trying to remove objects from a blank replacer list.
wireBundler: Fixed a bug when trying to remove objects from the various lists. Added weights to deform objects. Increase the weight of an object to have it chosen more frequently.
splineManager: Added controls for the Rectangular Renderable Splines.
objectPainter: Fixed a bug when trying to remove objects from the 2 lists. Added weights to paint with objects. Increase the weight of an object to have it chosen more frequently. Added scatter, so now your brushsize can determine the distance an object can be scattered. Added group support.
materialMover: Added an Unused mode, so you can, for example, only move materials to the material editor slots that don't currently contain scene materials. Or you can apply materials from your Material Library to only scene objects that do not currently have a material.

SoulburnScripts Updated Mar 31st 2008

9 votes

(Copied from Neil Blevins' email list)

Just a quick update with a few bug fixes and small updated features.

Max script update:

Updated several scripts, here's the major updates:

splinePainter: Fixed issue that would turn the paint button off even though you could still paint. Added Surface Offset Value, to place the spline a specified distance away from the surface. Added a way to rename the splines.
objectPainter: Added a way to add a prefix to the name of the objects.
makeObjectsUnique: Added options for refining what you want to make unique. Works on instanced controllers now (note: A max bug prevents all controllers from getting uninstanced, but it does work on most controllers.)

SoulburnScripts Updated May 16th 2008

7 votes

Some new scripts and new features.

Max script update:

The scripts have now been tested in Max 2009, and everything seems
fine. So I'm adding official compatability with Max 2009. Let me know
if you run into any weirdness.

Added 2 new scripts:

VertexMapDisplayer: Toggles or turns on or off the vertex map
viewport display for all scene or selected objects.
instanceTrimmer: Takes a selection and reduces the selection to
include only a single instance from each set of instances.

Updated several scripts, here's the major updates:

SoulburnScripts Updated Sept 18th 2008

20 votes

NOTICE: I had to make some major changes to sLib to remove several recursion bugs that could cause max to crash. I've successfully removed the bugs, but it's possible I may have introduced new ones, despite a lot of testing to make sure all of the functions still work correctly. If you see any weirdness where scripts you know worked aren't working as expected anymore, please get in touch with me immediately. Thanks.

Updated several older scripts, here's the major updates:

The new simulator for fire, smoke and haze Phoenix Fluid Dynamics is released

65 votes

Hot news about the latest product developed by Chaos Group: the fluid dynamics plug-in for 3ds Max Phoenix FD is officially released and available from today, 9th of August 2010.

Phoenix FD is in a promotional period from the 9th of August until 10th of September 2010 with a promotion price of EUR 350/USD 445/GDP 295. The official product price is EUR 695/USD 895/GDP 575.

Ty Loar Du for 3ds Max, a new coding way without writting a line of code.

0 votes

Hello everybody,
I'd like to introduce you "Ty Loar Du", a nodal programming tool that allows you to create programs without writting any line of code. It is a very new way of coding in any language like MaxScript and Python for 3DS Max.
The goal of this fantastic editor is to give the opportunity to create as many libraries of Blocks of code as you want in any language or script.
The main objective is to simplify the programming process thanks to Blocks that already contain routines, processes, methodes of code lines.
Every Block linked to each other will form your final coded program.

V-Ray 2.0 for 3ds Max now available

65 votes

V-Ray 2.0 for 3ds Max comes with V-Ray RT and V-Ray RT GPU included

Chaos Group is pleased to introduce V-Ray 2.0 for 3ds Max, which is officially on the market starting 6th December 2010.
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT and the even more impressive new V-Ray RT running on GPUs.

V-Ray RT GPU opened for Beta experience

78 votes

The upgrade, release and pricing information on V-Ray 2.0 for 3ds Max is also available

We are pleased to announce the start of the V-Ray RT GPU Beta testing program. It is fully integrated within Autodesk 3ds Max and allows up to 30 times faster rendering and real time interaction with the virtual environment. This highly scalable, production ready rendering solution offers a number of new features like real time shading and lights set-up, distributed and cross platform rendering, progressive path tracing and many others.

Wanted: script developer to debug existing animation import/export script

9 votes

I've been contacted by a studio looking for a MAXScript developer who can debug some problems they're having with their animation import / export script. If you're interested, contact me and I'll pass along your info.

 UPDATE: position has been filled. Thanks for the responses!

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