3ds Max | News

Hi

Hi all,

I am Akram Parvez, Technical Artist, working at FXLabs,India.

9 years of ScriptSpot

24 votes

May has come and is nearly gone but is a special month for ScriptSpot - this is the 9th year since ScriptSpot was created. 9 years... Wow. So - what does this mean? Not much this year but I do think next year should be big! I'm thinking everything from competitions to giveaways to a major site refresh. If you've got some ideas or just would like to help out over the coming year shoot me an email or leave a comment below.

Christopher Grant
ScriptSpot.com

Happy New Year!

23 votes

To everyone here on ScriptSpot - as we watch 2008 come to a close around the world, here's to a great and prosperous new year!

Thank you all for visiting and stay safe tonight!

Christopher Grant
ScriptSpot.com

SoulburnScripts Updated Dec 19th 2008

17 votes

(Copied from Neil Blevins' email list)

Updated several older scripts, here's the major updates:

splinePainter: Added ability to close the spline after creation.
sLib: Added sLibPowerNurbsFilter.
powerSolidManager: Also works on Power Nurbs now.
parameterManager: Added a progress bar to startup, hopefully it'll build it's list a little faster, or at least you'll know it hasn't crashed. Fixed a couple of crash bugs.
modifierUtilities: Changed the default modifiers. You can get the old set back by making your own custom set of default modifiers.
wireBundler: Modified the parameters of SplineMesher to create more consistent results.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

- Neil

Major flaw revealed in Internet Explorer; users urged to switch

17 votes

This isn't particularly related to 3ds Max but there is (I've heard a patch may have already gone out) a very serious IE vulnerability that can allow any saved passwords to be stolen by a malicious website. According to the article - security pro's a recommending switching browsers (at least for the time being) to one of the alternatives such as Firefox or Google Chrome.

http://tech.yahoo.com/blogs/null/111811

CG-Academy releases 2 part training DVD - "The PFlow Script Show"

15 votes

Bobo and CG-Academy have just released a new 2-part training DVD called "The PFlow Script Show" and is available for download separately or with a 10% discount as a boxed set.

Autodesk acquires Softimage

Job: Technical Artist – Sports - Blue Castle Games – Burnaby, BC

15 votes

BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in 2005, fulfilling the desire to start a company where creativity, experience and hard work come together to create outstanding games. We are currently a 100 plus-person studio with plans to expand to 150+ in 2008. In its short tenure, Blue Castle has already developed and shipped The BIGS (published by 2K Sports in June 2007) on PS3, 360, PS2, PSP and Wii. We are well underway on three new projects – an unannounced Action title and two Sports titles.

A Technical Artist at Blue Castle Games, is someone who can proactively identify the artists needs, proposing and delivering effective tools and workflow. Extensive scripting work in MaxScript, Mel and Python will be required. You will do this by providing support to automate processes while working as a liaison between Software Engineers and the Art/Animation teams.

An equal combination of a strong creative/visual aesthetic and technical knowledge are a necessity – the job is roughly a 50/50 split in these areas. You should also be experienced in one of the following other areas – Animation, Character Modeling or Environments.

...

For more details and instructions on how to apply, view the attached PDF job description.

SoulburnScripts Updated Sept 18th 2008

20 votes

NOTICE: I had to make some major changes to sLib to remove several recursion bugs that could cause max to crash. I've successfully removed the bugs, but it's possible I may have introduced new ones, despite a lot of testing to make sure all of the functions still work correctly. If you see any weirdness where scripts you know worked aren't working as expected anymore, please get in touch with me immediately. Thanks.

Updated several older scripts, here's the major updates:

saving only visible object

32 votes

Hello
I'm thinking about a script to save only objects displayed in the camera field (like "save selection" but for the camera viewport)
the goal is to make my huge architecturals scene easier to render, because sometimes i just want to render a part of the project (my camera field) and not the total scene,i think this could make my render faster
I'm working on it, so if you have suggestion or if a similar script already exists, please tell me !
(Sorry for my poor english, i'm french! )

Syndicate content