Elements to Objects

17 votes
Date Updated: 
01/19/2012

A simple detach tool that explodes the selected objects into their elements.

Additional Info: 

Works on any selected geometry that is convertible to editable poly.
Once all elements are detached, the empty original objects are deleted.
The new objects have their pivot centered, a ResetXForm applied and are collapsed to editable polys.
There is no need to be too precise when selecting multiple objects, as bones, lights, helpers, particle systems, etc, will be ignored.

Version Requirement: 
tested on max 9 32-bit and max 2012 64-bit
AttachmentSize
ElementsToObjects.mcr1.25 KB

Comments

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juzernejm's picture

Working on 2020 x64

THX works on 2020 x64 ;)

parvez's picture

It's works perfectly.

Thank you very much.
It works for me perfectly for max 2015.
Just download the script and go to Customize-customize user interface-toolbars-all commands-elements to objects.

Mehedi

feddark's picture

3dmax2018

Installation doesn't happen in 3dmax 2018.

miauu's picture

.

Drag and drop the file in 3ds max viewports. Then go to Customize-Customzie User Interface-Toolboz catregory and you will find the "Elements to Objects". Assign a hotkey or create toolbar button or add it to quad menu and use it

miauu's picture
Waseem3D's picture

Excuse me, how does this

Excuse me, how does this work? I'm using 3ds max 2017 but nothing happen while dragging this scripts to 3ds max viewport

WeruniaB's picture

Cw

Doesn't work

omle's picture

Max version

Hello!

It is not working on Max 2015 or I am doing something wrong?
Thanks!

Cheers!
omle

dig it

3dwannab's picture

Thanks very much. Simple and

Thanks very much. Simple and effective.

pedroamorim's picture

how would i go abouts

how would i go abouts changing the script so it doesn't require a dialog?

Instead when i run the script via the quad, it woould take the name of the object and only append _01 _02 and so on?

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