Elements to Objects

16 votes
Date Updated: 
01/19/2012

A simple detach tool that explodes the selected objects into their elements.

Additional Info: 

Works on any selected geometry that is convertible to editable poly.
Once all elements are detached, the empty original objects are deleted.
The new objects have their pivot centered, a ResetXForm applied and are collapsed to editable polys.
There is no need to be too precise when selecting multiple objects, as bones, lights, helpers, particle systems, etc, will be ignored.

Version Requirement: 
tested on max 9 32-bit and max 2012 64-bit
AttachmentSize
ElementsToObjects.mcr1.25 KB

Comments

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WeruniaB's picture

Cw

Doesn't work

omle's picture

Max version

Hello!

It is not working on Max 2015 or I am doing something wrong?
Thanks!

Cheers!
omle

dig it

3dwannab's picture

Thanks very much. Simple and

Thanks very much. Simple and effective.

pedroamorim's picture

how would i go abouts

how would i go abouts changing the script so it doesn't require a dialog?

Instead when i run the script via the quad, it woould take the name of the object and only append _01 _02 and so on?

lantlant's picture

excellent script +1

excellent script +1

Nik's picture

People do not seem to see the difference with the usual detach

It was necessary to give the name of the script "Explode elements to objects"

Люди похоже не видят разницы с обычным detach
Надо было дать название скрипту "Explode elements to objects"

Nice script, thanks
Хороший скрипт, спасибо

Nik's picture

Superb!

Useful! Thanks!

NikkoN's picture

Thanks. Great script

Thanks. Great script

Yusuf_ES's picture

Thank you!

Very helpful script.
You saved me a great work. :) Thanks.

crystal3d's picture

thank you anubis.

i will..

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