Tagged 'collapse'

Collapse To Morpher

0 votes

This script allows you to collapse changes to an object but maintain the morpher modifiers with its data intact.

Its idea is to activate every single target 100% ,copy the mesh ,collapse then finally add all targets again, it also work with progressive morph targets.

Works on single objects and only one morpher modifier.

Material ID Condense

13 votes

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

Condense by the diffuse texture name eg Image1.jpg


23 votes

Script for simple animation appearance / disappearance of the object.


10 votes

v2.6: Collapse on Edit_Poly modifier using Scale Transform Type-In

And all this works by single button

Pair Vertex Collapser

2 votes

v2.7 Improved stability. Optimized code

Milyan's object cleaner

0 votes

Quick Collapse

34 votes

QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.

Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?

Collapse Transform

19 votes

Collapse/bake PRS per frame to keyframes for the current time range.
(reserve addition to the built-in Collapse tool)


11 votes

Takes your current selection and attaches the objects together. Works on geometry and splines.

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