Material ID Condense

1
vote
Version: 
1.01
Date Updated: 
07/22/2010

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

When you are ready just hit condense Material IDs and voila, your done
if you want to double check it worked, re colour pick your object.

Good luck

Version Requirement: 
Only Tested on max 2011, should work on all.
AttachmentSize
CondenseMaterialIDs.mcr3.01 KB

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JerryB's picture

Do you know if anyone has had

Do you know if anyone has had success using this script with imported Inventor 2011 models?

I am getting duplicate material names even though all the parts are using the same material.

I look forward to your reply.

Best regards,

Jerry

AttachmentSize
duplicate_materials_in_3ds_max_2011.png 57.64 KB

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