Quick Collapse

34 votes
Version: 
1.00
Date Updated: 
03/16/2009

QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.

Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?

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Gabiru's picture

Instances

do we loose our instanced objects by using it?

keithfishbiscuit's picture

can't get the shortcut button to work

I couldn't find it in the customize tool bar area though I did run the script... or does it have to be mcr to be able to do that?? so I would have to run script everytime i want to use it?? thanks

gerries47's picture

helpfull additions to script

Hi Vsai

Thank you for great script.Started using it and works great.Is it possible to add a feature for the script to collapse the selected layer to the selected layer and not the default layer ( 0 (default) ).I have to manualy select the current layer to default to collapse to that layer.A rename to the layer name can also be a nice feature.

Thanks again for the great script.

Gerbrandt

harumscarum's picture

undo

great script! is it possible to add undo operation?

ykk's picture

This maxscript should support

This maxscript should support skeleton/bone animation is't?
Can I use on character animation?

vsai's picture

Based off of some case

Based off of some case studys Dave Stewart did

 

In practice, it collapsed my 9000+ object 9million poly scene in ~ 4 minutes without running out of ram.. (Well, at least until max tried to display a single 9mil poly object that is!)

 

There was a request for a Boolean Union version of the script, which can be found at  QuickCollapse-union.ms

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