Quick Collapse
Version:
1.00
Date Updated:
03/16/2009 QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.
Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?
Homepage URL:
http://www.buchhofer.com 

Comments
This maxscript should support
This maxscript should support skeleton/bone animation is't?
Can I use on character animation?
Based off of some case
Based off of some case studys Dave Stewart did
In practice, it collapsed my 9000+ object 9million poly scene in ~ 4 minutes without running out of ram.. (Well, at least until max tried to display a single 9mil poly object that is!)
There was a request for a Boolean Union version of the script, which can be found at QuickCollapse-union.ms