Something I found out while using a script im writing


The script creates as many spheres as the user defines, sets them as rigid bodys, and then adds a ball & socket constraint to all of them, so when it is simulated, the spheres move around, and wriggle.

I found this out after using a script Im writing, which creates boxes, and does the same as to the spheres, but the boxes arent inside eachother, so most of the time when simulated, it acts like a rope.


barigazy's picture

Very interesting idea,

Very interesting idea, man.
As earthworm in the rain.
Just keep up with good work!