A class just to hold information. Possible?
I'm writing a plugin using maxscript and was wondering if I can make a new class just to store data and save objects of this class to parameters (so that they are saved in the scene file).
As I have understood it every class that you create needs a superclass. But what class would be appropriate to inherit from?
To be able to store the objects in a parameter I tried using simpleObject as superclass and save the objects in a nodeTab.
This works, but even though they have no mesh they still appear in the scene. You can select them, they have a pivot point and their names are in the "Select from list".
A struct would work just as good as a class, but as far as I know you can't save a struct in a parameter.