Bake “Vray Reflection Reference” (Reflection Filter) ?
Hello everyone,
You might be aware that Vray allows you to render a “Reflection Filter” element pass, it seems to be the combined result of camera based Bump, Reflection and Occlusion.
Combined with other outputs, this would be a great reference map for adding dynamic reflections to specific objects in a real-time application.
Any ideas on how to bake a similar map that takes into account occlusion and bump?
Is it even possible to expose other Vray outputs in RTT other than the ones visible in the RTT window?
Thanks!
Comments
Correction, the Reflection
Correction, the Reflection filter, like the Gloss or Highlights filter, will only render its base value. It does not take bump or occlusion into account, the vray material I was using was quite misleading.
https://www.dropbox.com/s/suwno6g1v222ua1/ref.jpg
Technical Artist @amplifycreates