Bake “Vray Reflection Reference” (Reflection Filter) ?
You might be aware that Vray allows you to render a “Reflection Filter” element pass, it seems to be the combined result of camera based Bump, Reflection and Occlusion.
Combined with other outputs, this would be a great reference map for adding dynamic reflections to specific objects in a real-time application.
Any ideas on how to bake a similar map that takes into account occlusion and bump?
Is it even possible to expose other Vray outputs in RTT other than the ones visible in the RTT window?