I have to import many obj files and as this takes a while i was looking for a batch solution.
I found http://www.scriptspot.com/3ds-max/scripts/batchimportstl , changed the file extension to obj and it worked just fine.
It reads obj and saves as max and materials with bitmaps work fine.
But now with a second set I don´t get it to work. It still imports the obj and saves the max - but this time all bitmaps are lost. Materials exist, but the bitmap slots are empty.
The obj files are identical and when manually importing, bitmaps show up. But I can´t convince max to keep the bitmaps when doing the import via this script.
Does somebody know this problem and probably even the solution?