Check if the Listener Window is open
I've tried with UIAccessor but couldn't find a way to check if the Listener Window was open or not. I want to check its status and if it's not open before the execution of the script then upon closing the script it will close it again. I can close the dialog fine with the code below but it's checking if it's open where the problem is.
UIAccessor.CloseDialog (windows.getchildhwnd 0 "MAXScript Listener")[1]
Comments
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Cool answer Swordslayer. Thanks a lot!
That
IsWindowVisible
will come in handy a lot along with many other things that this stuff is capable of..
no more c# libs compiled on the fly
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters