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eg.: i have 10 objects, and on each i need put uvwmap (not instanced) with real world off, chamfer , and after all convert to editable poly... any ideas? ;x
(
local cp=copy
local uv=uvwMap realWorldMapSize:off
local cvt=convertToPoly
local sel = selection
local addMod=addModifier
with redraw off
(for i in sel do(
addMod i (cp uv))
cvt sel editable_poly
))
(
selObjsArr = selection as arrayfor o in selObjsArr do(
uwvMap = Uvwmap ()
uwvMap.realWorldMapSize = off
addModifier o uwvMap
-- "add CHAMFER below this line"--
convertToPoly o
))
Comments
( local cp=copy local
.
I can't understand what CHAMFER means, so add it.
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