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How to Attach moving objects without affecting the motion??
Submitted by Devoti on Wed, 2010-03-17 03:57
hi again, well the thing i need to know is above at the title of the subject, i wanna attach moving objects and make them as really one shape, but without affecting the motion of any of them,so HOW??
well , i got a warrior and his shield, i think that's enough for u to know how is the motion of a warrior and his shield :) , now they r 2 suppurated objects, and i want them as one object with saving the motion to stay as it is(a warrior marching with his shield). thnx
define "attach" and what do you mean without affecting their motion? you want to attach them to a rotating ball i.e. what behaviour are they supposed to have after attaching?
Comments
so you want to i.e. leave
so you want to i.e. leave them seperate but snap the shield to his arm and make it move with the arm?
if so try this: http://www.scriptspot.com/3ds-max/scripts/link-to-vertex
Raphael Steves
well , i got a warrior and
well , i got a warrior and his shield, i think that's enough for u to know how is the motion of a warrior and his shield :) , now they r 2 suppurated objects, and i want them as one object with saving the motion to stay as it is(a warrior marching with his shield). thnx
define "attach" and what do
define "attach" and what do you mean without affecting their motion? you want to attach them to a rotating ball i.e. what behaviour are they supposed to have after attaching?
Raphael Steves