Import rectangular/square shapes and preserve rotation in 3dsmax
Hello there. Does anybody know any way of importing (lets say 100,000 so that no one tells me to do this manually) rectangles from any kind of vector drawing program and preserve their (x,y) rotation when imported into 3dsmax? Whenever I import shapes from ai,dxf etc, whatever their origin or method of creation, their x,y rotation is always zero. And that's when they are a true rectangle with perfect 90 degree angles.
Now, what I REALLY want is something that basically "guesses" their rotation values from imported splines that are "approximately" rectangles. Maybe guess the rotation from one of the sides of the (huge number of) shapes, perhaps.
I suppose this is quite ludicrous, but if anyone can help me with the first problem I'd be pretty happy.
Any ideas? Anyone?