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Hi
I stumbled across a dilemma.
I have a deformed and textured terrain which is made of 512x512 polygons. I need to slice it up into 16 equal objects or elements, meaning 16 parts, each of them made up of 128x128polygons.
Comments
I had some time to kill,
I had some time to kill, maybe you can use the attached script :P
If you need to have single objects you can use Anubis script to detach the sliced elements: http://www.scriptspot.com/3ds-max/scripts/detach-elements
Cheers
Never get low & slow & out of ideas
slice mod?
Slice modifier with "split mesh"? Just an idea.
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