Preview Texture resolution Material Editor ?!
Hello there !
I would like to know if we can set a value for the resolution of magnify render to the material Editor...
for exemple: select a material, enter to this diffuse map, double click on the sphere material.
it will open a preview (magnify) windows, on the material editor uncheck "show End result".
You will have the preview of your texture map.
I would like to know how to increase this renderer preview.
i use a renderer who set a small pixel ratio and my textures aren't good...
Thanks
Comments
edited...
edited...
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It can't resize already opened magnify window, but nevertheless
Thanks Jahman, but...nope :(
Thanks Jahman, but...
nope :( indeed the size of windows is changeable but que quality is not better...
Take a look to the screenshot !
any other idea ? i have this issue only with Fstorm renderer...
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yours looks very different compared to standard magnify window (doubleclick on a slot)
hum, go into the diffuse slot
hum, go into the diffuse slot and put a bitmaptex...
select a file... and uncheck « show end result ».
on the bitmaptex you have « view bitmap » (in the crop selection) - this is the right in my picture
double click on the material - this is my left one.
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well, perhaps fstorm uses its own custom magnify preview.
or you can probably use renderMap to render and preview the map in desired resolution
Take a look to this video,
Take a look to this video, you will understand, i've asked to the dev of Fstorm why he said to me that's a limitation of GPU renderer (to be honest it's not cause Octane and redshift works well). I think it set to a basic size like 256*256... that my question does it possible to force it to a best resolution.
VIDEO
regards
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Since you can't make it work even manually I doubt that there's a way to achieve it via maxscript or whatever else. The way texture looks on renderMap says it all.
Wonder if a square texture will perform any better.
nope :/ square or not, same
nope :/ square or not, same result. it's the rendering of magnify itself.
i Can put 10000x10000px always the same result.