reverse biped animation
reverse biped animation, how can i do this via maxscript?
some ways i tried:
- reverse the animation by hand without script via scaling = works, but i need it scripted
- reverse the order of keys via moveKey-function = animation gets broken
- scale the timeinterval via scaleTime-function and scalefactor of -1 = animation gets broken
- reverseTime-function = does nothing
does anyone have a hint or something? big thanks :)
Comments
i tested with the arm of a
i tested with the arm of a biped that got 2 keys: 1 = arm is up, 2 = arm is down. and i searched via google to find a solution and found this little topic at cgsociety http://forums.cgsociety.org/showthread.php?f=98&t=731337&highlight=biped.... that brought me to the biped.setTransform-function which i didnt knew until then and i started some testing.
the following testcode reverses the 2 keys at frame 10 and 30 .. looks promising, i think thats gonna work. hope it helps :]
yeah, you are right, too
yeah, you are right, too many limitations in maxscript when come to bipped :/
my recent MAXScripts RSS (archive here)
yeah, try it for yourself,
yeah, try it for yourself, maybe i've done something wrong but simply nothing happened. :0
reverseTime-function = does
reverseTime-function = does nothing ??
my recent MAXScripts RSS (archive here)