Scripts need To be Fixed

aye aye all , i would like to make this thread short, so i got a script which works sometimes and jamp other, and i wanna make some fixes on it , but i cant , cuz i dont know how to write a script, so plz who can help me , add my email : O_S_91@hotmail.com
plzzzz make it fast cuz we r working on modding a game , and this problem is freezing our work...

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Devoti's picture

kk, i have succeeded

kk, i have succeeded exporting the object, and that was by pasting the animations from the shoulderaps object properities (can be exported) on the body_400 , but the problem i have now that ( when i try importing the body which i had recently exported , the import fail) and it gives me this message : (( --Unable to convert: undefined to type: point3)) , plssss help me , cuz i guess u can repait this one : )

Devoti's picture

it worked thnx man , but

it worked thnx man , but still having a problem in exporting it using PBA-Importer exporter, can u help me pls ;)

Devoti's picture

thnx man , i'll try it ,

thnx man , i'll try it , hope it works
:);)

Devoti's picture

what it has to do ?? well ,

what it has to do ?? well , it should export me the file in the game's extesion , but when i try to export it will have a problem exporting....

i guess the best way to know my problem is to check this out, i am dieing to find a way to fix it for months , but no1 is able to help me with it.. :(((

http://www.scriptspot.com/forums/3ds-max/scripts-wanted/attaching-animat...

but when u try to export the shoulderaps u will be able to do it, but the body object has a problem , dunno why , both have skin , but the only object which can be exported is shoulderaps, so the skin is not the problem , plz read the thread and replies, i need HELP!!

P.S: u will have all files in the thread replies.. thnx very much.

real08121985's picture

Maybe a point cache modifier

Maybe a point cache modifier will help you. The Point Cache modifier lets you store modifier and sub-object animation to a disk file that records only changes in vertex positions, and then play back the animation using the information in the disk file instead of the modifier keyframes.

example for the object "Body_400":

- apply "Point Cache" modifier
- click on "new" to create a new point cache file
- click on "record" so the animation of each vertex of your model will be recorded
- now you can delete the skin modifier and animation still works

real08121985's picture

Maybe the best way is that

Maybe the best way is that you attach the scriptfile and describe what the script has to do and whats the problem.

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