Setting material id and material
Hey guys,
First off, I'm a newbie. sorry.
I'm trying to learn maxscript and to create standard parametric geometries for archviz. Currently I'm working on a curtain wall plugin similar to the one that comes with Max but with more functionality for what I need. I have a pretty good handle on creating the geometry itself but I'm stuck on how to assign materials and material ids to specific faces and establish uv coordinates.
I created the following script for testing. I would like to assign a different material for each polygon. Can anybody help?
(
parameters main rollout: params(
WidthA type:#float ui:WidthA default:10
LengthA type:#float ui:LengthA default:10
)
rollout params "Test Plane"(
spinner WidthA"Width "range:[0,10000,10] tooltip:"Width"
spinner LengthA"Length "range:[0,10000,10] tooltip:"Length"
)
on buildMesh do (
vert_array = #()
face_array = #()
append vert_array[0,0,0]
append vert_array[(LengthA/2),0,0]
append vert_array[LengthA,0,0]
append vert_array[0,WidthA,0]
append vert_array[(LengthA/2),WidthA,0]
append vert_array[LengthA,WidthA,0]
append face_array[4,1,2]
append face_array[2,5,4]
append face_array[5,2,3]
append face_array[3,6,5]
setmesh mesh vertices:vert_array faces:face_array
for face = 1 to mesh.numfaces do setEdgeVis mesh face 3 false
)
tool create
(
on mousePoint click do (
case click of (
1: coordsys grid (nodeTM.translation = gridPoint)
)
)
on mouseMove click do (
case click of (
2: (LengthA = abs(gridDist.x); WidthA = abs(gridDist.y))
3: (#stop)
)
)
)
)
Thanks in advance,
Gary
Comments
quick tip
If you need more advanced solution use this tool by Garp
http://www.scriptspot.com/3ds-max/scripts/primitive-maker
Also you can look theses video tutorials by Bobo
http://www.youtube.com/watch?v=61UXxvhZolI
http://www.youtube.com/watch?v=oEhjjIGvYEk
http://www.youtube.com/watch?v=8HxWZ4TWk_Y
http://www.youtube.com/watch?v=WL37bakWwAI
http://www.youtube.com/watch?v=W1b9Zs2eYXs
http://www.youtube.com/watch?v=ZoJiPm-3tWg
http://www.youtube.com/watch?v=_GspSEHCn8U
bga
Duh
Oh wow! That is so much simpler. I was thinking i would have to cycle through the mesh after it was made. This is exactly what i needed. Thank you!
I'm glad that this code
I'm glad that this code help.
By the way, next time when you post some code use tags "< code> your code here < /code>"
Cheers!
bga
thanks
thanks
And this is your plugin
And this is your plugin (place it if you want in script>startup directory)
You don't need my function for plugin
bga
Set Unique Mesh Polygon Material ID
Hope this help
bga
Hey, thanks for the help and
Hey, thanks for the help and the quick reply! :)
I tried it in my script but it didn't seem to do anything. I'm not entirely sure exactly what your code does so I probably didn't apply it correctly.
Attached is the script if you'ld like to have a look.
Thank you. :)
Explanation
Run the code below and you'll find out how my function works
bga