Simple Convex Hull Creation?
I'm fairly new to scripting...just have been following a few tutorials.
I'm trying to work up to making a script which creates a convex hull mesh around complex shapes for use as collision volumes for game art. So I guess it would have to look at the overall silhouette of the mesh and create points at its largest and smallest areas.
Is this a daunting task?
Just trying to figure out how to get started.
On a much simpler note, I'd like to also have a siilar script which creates a simple box based off of an object's dimensions (I guess it would draw a box based off of an object's bounding box?)
Thanks in advance.