ScriptSpot

Forum topic · General Scripting

skining idea

By alienheretic · 2007-12-01

Description

is it possible for someone to make a scrip that assigns vertex weights of a skin modifier from a painted texture using the uv cords?

Comments (1)

deathevor · 2012-04-10

Had absolutely the same idea after doing rat animation.
Thing is I have low and hi poly model. Can copy weights by using mesh wrap, but still have to have the same size model.
Basically you are right, the best position/weight log (which also can be adjusted in any painting soft) would be texture (UV/colour).

I'm looking on how to export/import vertex weight table from max, and vertex uv position. If this can be done then the converter can be outside of max.