Looking for a max-script guru for PAID project
For a fairly large mobil 3D project we have need to export thousands of frames or character studio rigged animation to unity.
We need some scripting solution to create a workaround for the issue that fbx bakes character studio animation creating keys on every frame
One method we tried is to export to fbx then import back to max (now we keys on every frame)
then use this script http://www.scriptspot.com/3ds-max/scripts/reduce-transform-keys
to reduce number of keys - but this script is very slow as it redraws the screen to show progress bar
also it leaks memory so when tried on our volume of eys it eventually crashes.
Anyone better (automated) way to reduce keys on large number of frames/objects.
so essentially we need better version of such script + some aded features specific to our workflow.