3ds max Transfer Attributes - retopology
in maya you can retopology a mesh with transfer attributes. this technique is very useful with triangulated meshes (from marvelous designer) because you can use the model's UV's as a guide where to place. you retopologize the mesh op top of the flattened model. and than you project it on the high res triangulated mesh.
i think in 3dsmax this could be done with the projection modifier and using the mesh channels and uv channels. plus raycasting.
anyone tryed this? could we create a script for this?