3ds max Transfer Attributes - retopology

in maya you can retopology a mesh with transfer attributes. this technique is very useful with triangulated meshes (from marvelous designer) because you can use the model's UV's as a guide where to place. you retopologize the mesh op top of the flattened model. and than you project it on the high res triangulated mesh.
http://www.youtube.com/watch?v=ZMuw0sfMKQs
http://www.youtube.com/watch?v=B7ZwPjCubs0
http://thomasmansencal.com/Sharing/Videos/Match_Topology_Through_UVs.swf
[IMG]http://i.imgur.com/YhPiKHV.jpg[/IMG]

i think in 3dsmax this could be done with the projection modifier and using the mesh channels and uv channels. plus raycasting.

anyone tryed this? could we create a script for this?

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barigazy's picture

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I started development for this tool on CGTalk Forum

bga

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