Assign a temporary material to check UV´s?
Hi all!
Usually I have a lot of objects in my scene and therefore a lot of materials in the Mat editor. Is it possible to make a script that temporarily assigns a second material to a selection, lets say for example to assign a UV map for cheking the UV´s. And when finished the original materials are assigned back to the selected objects?
Take care all!
/Matt
Comments
mind pasting the error? :P
mind pasting the error? :P
Raphael Steves
Strange, now it works and it
Strange, now it works and it looks great!!!
Don´t know what happened, sorry about that...
Error
Hi!
Yes; I meant Happy New Year
Sorry to be a pain, but I get an error at line 36 (on assignCheckMat pressed do)
/M
( rollout ro "" ( local
happy new year i think you mean
Raphael Steves
Tnx Raphael! I´m truly
Tnx Raphael!
I´m truly greateful for all your help... Is there a command for "Use Real-World scale" instead of the Tile function? Perhaps have it as a tick box.
I wish I had the knowledge to write maxscript´s
Merry Xmas
/Matt
;)
local chkMap = bitmaptex fileName:@"C:\foo\bar\hum.bug"
Raphael Steves
i take it you want the
i take it you want the checkMat to be a standardMat with a checkerMap displayed?
Raphael Steves
That is sooooo freakin´
That is sooooo freakin´ cool!!! Thank you very much!
What if I would like a bitmap instead of a checker map? I always use the same UV bitmap...
/Masse