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check out this
check out this, I believe it will helps
http://www.scriptspot.com/3ds-max/scripts/material-id-condense
meshop.attach
It's better to attach correctly instead of post-condense mats:
meshop.attach $box01 $box02 attachMat:#IDToMat condenseMat:true
Check in the help for more details about
meshop.attach
my recent MAXScripts RSS (archive here)
Not sure how to edit my post.
Not sure how to edit my post. I also wanted to add that it would need to change the ID's in the mesh to match.