Condense Same Named Materials to Master Instance Material
If I'm missing this, I'm sorry. But My scenes have multiple objects using the same materials with the same names, but they each come into the MatEd as individual materials. This is a huge PITA when I need to change one material then propagate that change across multiple objects.
Can someone write a script that finds all materials with the same name, have the option to correlate the materials to ensure they are actually the same setup (or with in a few parameter close) then use a master material as the new instance material that replaces all other same-named materials.
Please contact me with your costs and time availability. This is a need-it-now item.
Thanks in advance,
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