GizmoUnify modifier wanted

it is easy to apply certain modifier (UVWMap, Slice, Symmetry, etc) to selection of objects and have common gizmo for all objects. but it is impossible paste this modifier to another objects keeping gizmo in source position. thus need to select objects, delete modifier, add objects to selection and apply modifier again.

i wonder if it is possible to create scripted modifier which will affect all modifiers with gizmos (or 'slice plane' or 'mirror') so if we want joined mapping on objects - just copy and paste instanced UVWMap and GizmoUnify modifiers

i may provide screenshots if needed.

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harumscarum's picture

wow!

thank you! what a surprise/
it works, but average out two gizmos so result as on screenshot attached.
is it possible to apply source gizmo to new objects if GizmoUnify modifier copied instanced from source objects to new ones - so no need UpdateGizmo button

thanks a lot for your efforts

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gizmo.png 33.5 KB
sergo's picture

what about MatchTransform script?

http://www.scriptspot.com/3ds-max/scripts/match-transform

I does exactly that - adds modifier so that mapping and all other modifiers with gizmo will match target object.

LittleLordPotala's picture

GizmoUnify modifier

Try the attached script.
I wrote it in version 2010, two years ago, but I tested it in version 2012 and it still works well. I just renamed it as you suggested in the title.
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How to use it :
if you have a set of objects with an instanced modifier,
then copy and paste as instance this modifier to one new object or new set of objects.
Finally, just apply one times on a single object your "GizmoUnify modifier" and click the button "Update Unify" and all the instanced modifier will be unified with the others.
After that, it's not possible to desactivate the result.

AttachmentSize
GizmoUnify.ms 1.23 KB

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