how to lock rotation by limit code
Hi, how to lock rotation by limit code without IK solvers if I moving or rotating the bone ?
Any suggest about it ? perhaps by script or controller script ... thanks
sample in this case like rotate bone hand/fore arm character
Attachment | Size |
---|---|
limit-rotate.jpg | 44.7 KB |
Comments
quick theoretical code
quick theoretical code scheme:
my recent MAXScripts RSS (archive here)
thank you anubis :)
I see your point ... that's interesting one.
can you give me 1 sample script how to apply to the target object ?
oh yes, about my case... I have resolve the problem by myself, I just tried to assign float limit controller.
here the script :
$.rotation.controller.Z_Rotation.controller = float_limit upper_limit:0 lower_limit:-2.5 -- Z Rotation