Merge and Bake OBJ sequence
The script I am looking for is an OBJ sequence exporter (i have seen a few of them here) plus... the ability to bake-merge-flatten-freeze all the meshes. The best example is..
I have a 100 frame rayfire simulation.
I would like to be able to hit the export button and have 1 obj file for each frame, each containing all the meshes in the scene.
I have looked around and not found a way to do this.
If there is already a way to bake the animation so that it can all become a single OBJ I would be happy.
The intended use for this is to export animations for use in Element 3D in After Effects. If that makes any difference.
Thanks to anyone that can help.