need to correct the normals of all polygons
guys i need to correct all the polygons at once of any object.....and by correction i mean to flip the dark polygons to its correct form...
and i don't want to select polygon one by one.
i actually have a heavy mesh that needs to be correct its normals.
please help me guys,
i suggest you tot make a script that corrects or flip the normals to the user eye on the out side or flip the polygons to the outside world.
http://i37.tinypic.com/2luxshh.jpg
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Comments
"unify" in the normals
"unify" in the normals modifier can be affect if base object is editable_mesh.
if you working on editble_poly, first time you must add edit_mesh modifier and then add normals modifier, now "unify" is working correctly :) , ... so end operation just collapse the stack.
An alternative way to use a script without normals modifier, Please check the link below :
http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons
hope it's help you
Budi
quite simple if noOne beats
quite simple
if noOne beats me to it i'll whip these few lines up when i get home.
(or you enable the macroRecorder and assign a normals modifier to the selected object ad then set it to unify and disable flip)
hmm, was a nice theory but the normals modifier kinda doesnt work >.<
btw is it an ePoly or a mesh?
Raphael Steves
it would be a cool idea...
it would be a cool idea... (personnally I don't know how)
Like Unify in Lightwave... :-)
why dont you script a normal
why dont you script a normal modifer where you set flip to false and unify to true?
Raphael Steves