need to correct the normals of all polygons

guys i need to correct all the polygons at once of any object.....and by correction i mean to flip the dark polygons to its correct form...
and i don't want to select polygon one by one.
i actually have a heavy mesh that needs to be correct its normals.
please help me guys,
i suggest you tot make a script that corrects or flip the normals to the user eye on the out side or flip the polygons to the outside world.

http://i37.tinypic.com/2luxshh.jpg

AttachmentSize
normals.jpg192.17 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Budi G's picture

"unify" in the normals

"unify" in the normals modifier can be affect if base object is editable_mesh.

if you working on editble_poly, first time you must add edit_mesh modifier and then add normals modifier, now "unify" is working correctly :) , ... so end operation just collapse the stack.

An alternative way to use a script without normals modifier, Please check the link below :
http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons

hope it's help you

Budi

Graph's picture

quite simple if noOne beats

quite simple
if noOne beats me to it i'll whip these few lines up when i get home.
(or you enable the macroRecorder and assign a normals modifier to the selected object ad then set it to unify and disable flip)

hmm, was a nice theory but the normals modifier kinda doesnt work >.<

btw is it an ePoly or a mesh?

Raphael Steves

titane357's picture

it would be a cool idea...

it would be a cool idea... (personnally I don't know how)
Like Unify in Lightwave... :-)

Graph's picture

why dont you script a normal

why dont you script a normal modifer where you set flip to false and unify to true?

Raphael Steves

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.