need to correct the normals of all polygons

guys i need to correct all the polygons at once of any object.....and by correction i mean to flip the dark polygons to its correct form...
and i don't want to select polygon one by one.
i actually have a heavy mesh that needs to be correct its normals.
please help me guys,
i suggest you tot make a script that corrects or flip the normals to the user eye on the out side or flip the polygons to the outside world.

http://i37.tinypic.com/2luxshh.jpg

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normals.jpg192.17 KB

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Budi G's picture

"unify" in the normals

"unify" in the normals modifier can be affect if base object is editable_mesh.

if you working on editble_poly, first time you must add edit_mesh modifier and then add normals modifier, now "unify" is working correctly :) , ... so end operation just collapse the stack.

An alternative way to use a script without normals modifier, Please check the link below :
http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons

hope it's help you

Budi

Graph's picture

quite simple if noOne beats

quite simple
if noOne beats me to it i'll whip these few lines up when i get home.
(or you enable the macroRecorder and assign a normals modifier to the selected object ad then set it to unify and disable flip)

hmm, was a nice theory but the normals modifier kinda doesnt work >.<

btw is it an ePoly or a mesh?

Raphael 'Insanto' Steves
http://Graph.Net84.Net

titane357's picture

it would be a cool idea...

it would be a cool idea... (personnally I don't know how)
Like Unify in Lightwave... :-)

Graph's picture

why dont you script a normal

why dont you script a normal modifer where you set flip to false and unify to true?

Raphael 'Insanto' Steves
http://Graph.Net84.Net

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