Orbit around mouse pointer

It would be very nice to be able to orbit around the mouse location on the viewport.

I understand that Max probably needs a XYZ coordinate in order to orbit around something.
But maybe it can orbit around the object where the mouse pointer is on top of. That way we don't need to select any object to orbit the way we want.

It would feel almost as we can orbit around the point in space we are looking at...

Cheers
Guido.

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
barigazy's picture

...

Why don't U use SteeringWheels navigation features ?

bga

Guido's picture

oh! I kept disabling as soon

oh! I kept disabling as soon as it first came out (2008?) so I never knew this was possible. hehe
Thanks!

Although, a separate interface is much slower in practice. I don't understand why it isn't an "arc rotate" mouse action (Alt-mmb). Do you?

Thanks again.

miauu's picture

There is a script,

There is a script, commersial, that aloows you to orbit around picked point. Watch these two videos:

http://www.youtube.com/watch?v=TK011TXaHIk

http://www.youtube.com/watch?v=UQobEyu9ldA

Guido's picture

yup, that seems good. What I

yup, that seems good.

What I was thinking of is that, instead of having to click on a point first and only then orbit around, it would be great if the point was placed automatically when the mmb is pressed.

Meaning, let's say we have a toggle for this type of Orbit tool that we can leave permanently on (I would). When on, you click Alt-MMB to start orbiting around a point placed on the first surface (based on zdepth) where the mouse pointer was over, right before starting to orbit.

So it's all in one step.

Maybe that's how the script works. Don't know.

miauu's picture

In 3dsMax you can't assign

In 3dsMax you can't assign script to mmb, alt+mmb, ctrl+mmb, and so on.
My script works as follows:

you run it viq shortcut and the point of orbiting is placed on the surface right below the mouse cursor. No need to click. Place the mouse cursor on the right position(must be over an geometry object) and press the hotkey. Then use alt+mmb to rotate around this point. To exit click with RMB.
You can change the point of orbiting in the fly by clicking on the new object. What I mean:
1- place the mouse cursor over the surface
2- run the script
3- rotate the viewport
4- if you want to change the position of the point of orbiting click with LMB on the new position and continue rotating the viewport. Click again to change the point of orbiting. Click again and again if you want. When you want to close the script - click with RMB.

You can use Ctrl+LMB click to change the position of the point of orbiting and to zoom to it, or to the object on which the point of orbiting is placed. The script works with Xref scenes, so you can place the point of orbiting on the surface of xref scene object.

In the videos you can see how exactly the script works.

Guido's picture

Ok,got it. Thanks. This may

Ok,got it.
Thanks.

This may or may not be of your interest, but considering that you sell the product it may help you out.

1- In the company I work for they have youtube blocked (sometimes :/ ). Not vimeo though

2- We have to go through bureaucracy to buy anything, so I'm resilient of using any paid script in the first place unfortunately.

Anyway. I though you might wanna know.
Thanks.

miauu's picture

.

I know that youtube is blocked on some countries, but the companies to block it...???!!!

I not force anyone to buy my scripts.
Just shoewd you(and anyone else) that there are alternatives.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.