Render To Texture panel question
Hi at all i'm new of this forum and i'm new of max script. I have a question for a maxscript guru.....I would like to know if i can add a custom function to the RTT panel into 3dsmax 8.
I would like to add a lightmap packing alghoritm, the RTT calculates the lightmaps per object basis but I want to pack those lightmaps into some bigger power of 2 textures containing many different objetc's lightmaps.
This would be usefull for a game solution.
I opened the code of RTT into the ..\ui\macrosript\... folder, but I would like to know if someone could give me a suggestion on how i could achieve this.
Thanks in advance
Comments
Hi Markus, first of all
Hi Markus, first of all thanks so much for your support. Now i'm looking into the RTT code and i think that i could obtain this result adding a command for packing lightmaps.
Anyway i'll try it, thanks so much another time
well ... i think i did
well ... i think i did something like this .. but not by script .. by hand *smile*
so i think i understand your problem.
but did you ever think of simply rearraging the UVW-maps to one big UVW map .. so many different objects share the space of one UVW ?
you may lose some details ..but this could be fixed by simply using a bigger resolution.
in the end you get many Images by RTT and then you have to do a simple script with photoshop ...
so .. i dont have a max-script .. but maybe this could be a solution as well ...
so far
markus