Render To Texture panel question
Hi at all i'm new of this forum and i'm new of max script. I have a question for a maxscript guru.....I would like to know if i can add a custom function to the RTT panel into 3dsmax 8.
I would like to add a lightmap packing alghoritm, the RTT calculates the lightmaps per object basis but I want to pack those lightmaps into some bigger power of 2 textures containing many different objetc's lightmaps.
This would be usefull for a game solution.
I opened the code of RTT into the ..\ui\macrosript\... folder, but I would like to know if someone could give me a suggestion on how i could achieve this.
Thanks in advance