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:o) You know the float
:o)
You know the float limit?
This is good for tha some cases... maybe is a problem if the object there is a parent.
But... good luck ;)
AlineLima
Script Developer - SeagullsFly
www.seagullsfly.com
Brasil
Alineeeeeeeeeeeeeeeeeeeeee!!!
Alineeeeeeeeeeeeeeeeeeeeee!!! I love you buddy!!!
it works!!!
I only had to activate the "average weights" option cos the obejct was moving twice the amount it should, because of the two controllers in the List I guess.
I really apreciate your help, but i'm still not really satisfied whith this, i think that there must be a more easy/simple and "elegant" way of doing this. I'll keep trying ;)
Many many thanks Aline, I.O.U a paella ;)
humm... I understand. Try
humm... I understand.
Try this:
1 - Put a Float List in Z_Position;
2 - Put a Float Script in first controller and write:
if ((in coordsys world $Box01.controller[1][3][2].value)<0.0) then in coordsys world $Box01.controller[1][3][2].value = 0
else in coordsys world $Box01.controller[1][3][2].value = in coordsys world $Box01.controller[1][3][2].value
3 - Put a Bezier Float in second controller (avaliable);
4 - Make the second controller as active controller.
AlineLima
Script Developer - SeagullsFly
www.seagullsfly.com
Brasil
Try this in Script
Try this in Script controller:
in coordsys world $Object_name.pos.z = 0
AlineLima
Script Developer - SeagullsFly
www.seagullsfly.com
Brasil
hi Aline. thanks for your
hi Aline. thanks for your reply ;)
actually, I already have my script working:
if($Box01.pos.z<0.0) then($Box01.pos.z=0.0)
$Box01.pos.z
the problem is that every time a release the object and click it to move it again, it inmediatly jumps to z=0.0 even if a leaved it at z=100.0
please, launch Max create a box and try it by yourself, you'll see what i'm talking about.
I'm attaching the script as a Float script to the Z Position track. Am I doing something wrong? I'm using Max 8
thanks!