Script request (150 EUR.): workaround for 3dsMax File Link bug
There's a nasty FileLink bug in 3ds Max that has existed since 2004 and has never been fixed. Over the years I've sent several bugreports, steps to reproduce it and have even received confirmation about it being reproduced by Autodesk.. but instead of fixing it, with every release it seems that they only focus on changing stuff that works well..
This is the bug:
When an UVW Map modifier (probably any other modifier too) is applied to a block inside a filelinked AutoCAD DWG, and that block is copied, mirrored or deleted in AutoCAD, filelink 'Reload' fails and scatters and deforms all linked geometry randomly across the scene.
Before filelink 'Reload' is used, for each layer and block a temporary box could be drawn in a non-render layer, the modifiers in the stack of each layer and block can be instanced to it's temporary box, and the modifiers of the layers and blocks can then be removed. Then the file can be reloaded, after which all the modifiers can be instanced back from the temporary boxes to the geometry it belonged to (if that still exists after reloading). There might be smarter ways to do it, that's up to the one taking on the challenge.
Offering 150 Euro for a solid workaround. Please drop a message here before starting. I can provide the file/steps to reproduce this bug, so that can be used for testing the script.