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Comments
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This can help
bga
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As you can see you can choose any axis and sorting order ei:
-> if you set #x axis and "maxtomin" argument is "off" then objects array is sorted
along x-axis from left to right
-> if you set #z axis and "maxtomin" argument is "on" then objects array is sorted
along z-axis from top to bottom
etc.
It's easy pretty much :)
Cheers!
bga
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This is another example of QSort method
http://www.scriptspot.com/forums/3ds-max/general-scripting/example-how-t...
bga
This is just what I needed..
This is just what I needed.. however how do you ignore objects on hidden layers ?
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To collect all not hidden objects just use
At least try to read MXS help
bga