Triangle Count by Layer or some other means....
I've been looking around for something that would allow me to get a triangle count for only certain objects and not selected or scene only. I'm trying to hit specific triangle targets for an asset but there are lots of other objects in the scene so the existing methods aren't really cutting it. Currently I have to select all faces each time I want to get a count and it's ridiculous lol
So as not to hinder other pipeline choices for anyone else who might benefit from this, a picker would work well to define objects to be counted I'd think, but would probably be easier to do it per layer although some people might not like this if they use layers for more important things.
Either way, if anyone has anything that would do this please please please let me know.