UVW / Map Channel Script Needed
We need to export some of our 3ds max files to another format. Most of our files are arch viz interiors. No characters, rigging, etc. Here's our current workflow:
A. Create the 3ds max file (using max 2009 x64 right now with V-Ray.
B. Bake the textures/lighting using VRayCompleteMap. This creates a shell material with the original material and the baked material. The original Map Channel is 1. The baked Map Channel is 3.
Our destination format supports only Map Channel 1. We do not need the original materials. We do not need the UVW coordinates on Map Channel 1.
#1. We need to clear all of the original materials from the shell, leaving us with only the "Standard" material (which is our baked material).
#2. We need to copy or paste all UVW coordinates from Map Channel 3 to Map Channel
#3. We need to change the Map Channel in all scene materials from Map Channel 3 to Map Channel 1.
(#1 is something that we can quickly do in the Render to Texture dialog right now)
(#2 may be solved by existing scripts on scriptspot.com...haven't tried them yet)
(#3 is currently unsolved)
It would be great to have a plugin or script that could do this with one click of a button. If it works as requested, we would be willing to pay someone for the script or plugin.