Plugins

maxplugins.de - THE definitive 3ds plugin resource

23
votes

The ScriptSpot plugin section is for plugins related to scripting, not plugins in general. The definitive 3ds max plugin website is www.maxplugins.de

Tags:

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

Autogamma

13
votes

This is a script that simplifies the working process for a linear workflow.

The script applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours.

Lastpixel works on lots of large projects with multiple xrefs being created by several staff members so to avoid problems of having to manually apply colour corrects we use this script.

We developed this script about 6 months ago and its great I leave it turned on all the time
with remove CC's after each render (so I dont have to click through colour corrects in my material editor )

Mathsurf

17
votes

snaillshel-mathsurf
Mathsurf version 2.0
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh.

SciExtLexer.dll

7
votes

This is an external lexer for the scintilla based maxscript editor that ships with 3dsmax 2008 and later.

It adds syntax highlighting for C++, C#, Python and Ruby source code to the editor. This comes in handy if you are doing just-in-time compilation of external source through .NET.

Max.NET

7
votes

(This plugin was submitted to ScriptSpot as a benefit to the users - technical questions need to be directed the developers using the project page link below.)

Max.NET is a .NET CLR wrapper for 3d Studio Max's (3dsmax) software development kit (SDK). It allows developers to write tools for 3dsmax in a managed and reflective environment using any of the common .NET languages such as C#, VB.net, J#, and C++/CLI. Moreover it provides access to all of the classes and their members accessible to normal unmanaged SDK.

Py3dsMax

8
votes

(This plugin was submitted to ScriptSpot as a benefit to the users - technical questions need to be directed the developers using the project page link below.)

"Here at Blur we've developed a way to integrate the Python (http://www.python.org) programming language into the 3d Studio Max application. By mapping the basic MAXScript value class to the basic Python PyObject class, we're able to expose MAXScript functionality as a Python module. All maxscript methods are available using the mxs module and run the same way as they would normally in maxscript, only using a pythonic syntax.
For faster development, we've also integrated the PyQt framework to allow development of Qt applications instead of MAXScript rollouts."

Tags:

Proxy Manipulator

10
votes

Proxy Manipulator

 

Proxy Manipulator

 

 

I had this idea for a simple controller that would filter manipulations and pass them on to other objects. It is based on the 'Gizmo Transform' controller that comes with CAT, but this one is a lot more sophisticated, and can do a few more tricks.

My Blog Huh?

Actually I have already started a blog here: (can i put a link here?)

mertens3d - Blog

Bubble Modifier

12
votes

Works like sculpt deform in Maya.

A SimpleMod scripted plug-in modifier which inflates or pinches
an object according to the transformation of the modifier's gizmo, the radius and falloff parameters.

The Radius is the length of the offset a vertex would get if it's distance
from the gizmo evaluates as zero. This parameter can be set to a negative value as well to create a pinch effect.

Syndicate content