Plugins
maxplugins.de - THE definitive 3ds plugin resource
Submitted by Admin on Sun, 2007-01-28 10:34.The ScriptSpot plugin section is for plugins related to scripting, not plugins in general. The definitive 3ds max plugin website is www.maxplugins.de
Mental Ray update Plugins
Submitted by bhalaniabhishek on Mon, 2008-07-28 08:29.WireColor v1.0
from Bhalani .
When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications.
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Obelisk
Submitted by dimachil on Thu, 2008-01-31 02:54.A scripted-plugin primitive to create obelisks.
Put the file in MaxRoot\Scripts\StartUp and run Max.
You may find the new object under "Extended Primitives" tab
Step Pyramid
Submitted by dimachil on Thu, 2008-01-31 02:42.A Step-Pyramid extended primitive.
Installation:
Put the file in MaxRoot\Scripts\ and run it through MainMenu->MaxScript->Run Script
or put the file in MaxRoot\Scripts\StartUp and run Max.
You may find the new object in the "Extended Primitives" tab.
Bubble Modifier
Submitted by tzmtn on Fri, 2007-12-21 08:52.Works like sculpt deform in Maya.
A SimpleMod scripted plug-in modifier which inflates or pinches
an object according to the transformation of the modifier's gizmo, the radius and falloff parameters.
The Radius is the length of the offset a vertex would get if it's distance
from the gizmo evaluates as zero. This parameter can be set to a negative value as well to create a pinch effect.
StonTools
Submitted by stonetrip on Fri, 2007-07-27 05:18.Plugin for 3dsMax. Especially design for ShiVa, this tool improves compatibility between the two platforms.
With a precise analysis of scene and tools for auto correction of errors, passing a model from 3dsMax to ShiVa becomes child's play…
1. Compatibility check
2. UVW transfer
3. Character repair and optimize for export
4. Multi/sub object material simplification and conversion to standard
The tool, in version 0.85, will be regularly updated according to the innovations of Shiva game engine
ShaderFX
Submitted by bcloward on Mon, 2007-02-19 14:33.
ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.
SendOK
Submitted by Admin on Wed, 2007-01-17 00:58.Strictly speaking it's not an Extension, but it does extend the
capability of MAXScript and provides a function not otherwise
available. It is a DOS utility program to handle unwanted dialogs in
MAXScript. For details, see send0k(2)-MAXForumThread.txt and the header
of sendok.c.
Helium
Submitted by Admin on Wed, 2007-01-17 00:52.Helium is a Schematic Framework that allows you to create Flow-chart
User Interfaces within 3dsmax, via maxscript. Please see the help file
and example scripts installed by the installer for further instructions
on how to use helium.
Avguard MAXScript Extension Package
Submitted by Admin on Mon, 2006-10-02 18:24.The legendary Avguard extensions have been recompiled for use with both 32 and 64 bit versions of 3ds max 9.
History:
v.9.0.0 - beta build
v.8.0.1 - setclipboardText and setclipboardBitmap now return TRUE if succeded, an integer error code if failed.
