Tagged 'mass'

Reactor - Set Real Mass

16 votes

Affects selected objects. Sets their Reactor mass depending on their volume and density of their material (specified by user). You can set the scale (max units per meter) for realistic results or to "cheat" by scaling all the masses coherently.

Render to Texture Selected

0 votes

poster

Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

==== CHANGELOG ====
v2.0
-Fixed an issue with V-Ray

Point Cache random playback start

9 votes

A simple tool with simple interface to set a random playback start in Point cache modifier for a group of objects.
to open the dialog run the script file.
OR
Drag & Drop the file inside the view-port.

January 2012 update _ added the ability to use negative numbers

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