Tagged 'mass'

One-click mass booleans

2 votes

Must-have plugin for fast modeling! Now with ProBoolean.

Fast 1-click boolean operations with multiple objects:
-Union selected objects.
-Subtract selected objects from the first selected object.
-Subtract the last selected object from the other selected objects.
-[ProBoolean] Union selected objects.
-[ProBoolean] Subtract selected objects from the first selected object.
-[ProBoolean] Subtract the last selected object from the other selected objects.

Modifier Instancer

28 votes

This simple scripts allows you to instance some or all modifiers of an object into large number of objects.

- just pick the source object

- select the modifiers that are going to be instanced. Press CTRL for multiple selection.

- select target objects


version history:

version 0.5

-Selected objects automatically will be added to the target list.

Vray Mass Material Editor

0 votes

Simple script, that walks through all Vray Materials (including Sub Materials of Multimaterials, VrayBlendMtl, Vray2Sided, VrayBump etc. including Sub-Sub...and Sub-Sub-Sub Materials) to make mass-changes like adjust Glossy Reflection Samples, Enable/Disable Bump Maps, change Trace Depth etc.

Have fun, use at your own risk!

Multi Map Loader

37 votes

Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.


Version 2.1 updates:

mass filtering

20 votes

this script changes filtering type and blur value for a number of textures at once


Massive Property Manager (MassManager)

1 vote

MassManager :

With MassManager you can manage massively the 3dsMax and Vray properties. Some properties are often added to make this tool better.

Mass Manager est un outil dont la fonction principale est de gérer les propriétés de 3dsMax et de Vray en masse. Des propriétés sont ajoutées régulièrement pour rendre l'outil plus complet.

mental ray Proxy Manipulator

3 votes


Working with mental ray proxies can be very tedious. As they are used for vegetation alot, the need for variation is there, to make it look believable. This script gives you options to vary scale and all animations aspects of all selected mr proxies. It also has a minimized version where you can quickly change the viewport resolution of your proxies, helping to speed up the viewport alot.

Tutorial video:

Point Cache random playback start

9 votes

A simple tool with simple interface to set a random playback start in Point cache modifier for a group of objects.
to open the dialog run the script file.
Drag & Drop the file inside the view-port.

January 2012 update _ added the ability to use negative numbers

Reactor - Set Real Mass

16 votes

Affects selected objects. Sets their Reactor mass depending on their volume and density of their material (specified by user). You can set the scale (max units per meter) for realistic results or to "cheat" by scaling all the masses coherently.

Select By Mass

11 votes

Simple script, if people find it useful I'll make a gui and add a bit more to it. But the whole premise was to just quickly build a tool I could differentiate big objects from small objects in my scene based on VolSize variable in the script.

What I used it for was to fracture objects for a big landslide for a film, and then I wanted to use this script to tell me which objects were big so I would then work on making them procedurally break more, whereas I didn't want the small pieces to sub-fracture because that would be overkill.

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