Tagged 'General Scripting'

3ds Max Walkthrough Mode - Hyper-Speed (Moves WAY too Fast).

SO I've got this file that any time I go into "Walkthrough" mode, I can look around but as soon as I touch a move button (w, a, s, d, etc.) the view launches like (literally) millions of feet away. I'm talking like, so far away that it can no longer be seen in any viewport (even if I zoom selected on a camera that I used Walkthrough mode on).

Not sure what to do at this point. Has anyone else had similar issues?

Any help would be GREATLY appreciated!

3ds Max: Reference an Excel Spreadsheet to assign multiple Material ID values to multiple Objects

Hello, Looking for some input on how to reference an Excel spreadsheet into 3ds Max.  I have not found an example of this...  I want to assign materials ID values and create keyframes to multiple objects. I have a few scripts that are working for me, but I KNOW there is a smarter pipeline. Will pay for a script if anyone wants to take a shot.

The Project:

3ds Sequoia integration Script not working - please help

Hello everyone, apologies upfront as I lack the programming knowledge to understand the problem I am having. I have been trying to utilize Thinkbox Sequoia Meshing, the program comes with 3ds integration maxscript for loading Seq. .xmesh into 3ds.

They have provided a .ms file which I have loaded and run. This creates a toolbar button that loads the sequential xmesh files. Whenever I run the script and point the macro to the correct file, once I click load I get this error.

-- MAXScript Rollout Handler Exception:
-- Type error: Call needs function or class, got: undefined

3ds2max+dwg2max

hi all,

i need to convert many 3ds to max in the same folder with the same name..a lot of work if i have to do it one by one...

is there a scrip or plugin to do this..

and the same question with dwg or dxf to max..

thanks a lot

3dsmax 8 and polyop...

Hi!
this will really make me crazy
I have an object I convert it to editable poly

I call this function to get the position of the face 201

polyop.getFaceCenter $sphere01 201

it ruturn

[11.174,-11.94,8.35353]
every thing is ok...

then, I added edit_poly modifier
I moved the same face(201) to a new position

I recall the same function as above to get the position of the face 201
polyop.getFaceCenter $sphere01 201

and here it return the same position
[11.174,-11.94,8.35353]
even if I moved the face

3DsMax file name problem

hey folks,
i have a short question about 3DsMax Script.

my problem:
i am rendering a batch-render job (6 views .. each view a new camara and range = frame 0 to frame 0)

as i save the file (my given file name e.g. = my_render.tga) @ view 1 is saved as "my_render0000.tga"

so the number at the end of the filename is added by max.

i need to know how to stop 3DsMax to add this number.

3dsmax real Plugin with Maxscript

Hello i want to create a real plugin like "MyPlugin.DLO". And i want to make the following example Script to be the plugin:

rollout testScript "Testing"

(

button btn "test"

on btn pressed do

(

messagebox "Done!"

)

)

createdialog testScript 200 200

3dsmax Safe Frames Script

Hi guys,

I am trying to develop a script to put custom values in 3dsmax title safe and action safe values.

I know how to toggle safe frames on and off but I do not know how do we..

1. turn on title safe and action safe check boxes
2. put custom values in the horizontal and vertical percent reductions

I read somewhere that this can be achieved with the help of dot net but since I have no knowledge about it, I'm totally relying on you guys to help me out.

Ankur

3dsmax.exe - wait until script finishes executing

Hey everyone, thanks in advance for the help.

I'm running a simple script to turn on some VRay IR Map settings. The script loads a file, switches some options, saves the file, then quits 3dsmax. (Full script at bottom of post).

I'm running this script through the command line (3dsmax.exe -q -silent -mi -U MAXScript C:\myscript.ms), and then immediately afterwards I'm running a normal render using 3dsmaxcmd.exe, all as part of a program that executes automatically.

<integer>GetNumVerticesnode:<node>

How to use this method to realy get the count of vertices of an object with Edit Poly Modifier on top?

It seems I'm today to stupid even for the basics.

So as an answer please try to write a short script based on this not working code:

p = selection as array
p = p[1]
count = GetNumVerticesnode: p

(selection is a geosphere - $GeoSphere001 - with edit poly modifier on top)

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