Tagged 'General Scripting'

@ALL : If you shut down your website & links, then please put your files w/ Email into a dropbox account and give us the link.

Hello everyone.
I enjoy Scriptspot, I have for many, many years.
Sadly, this community has been seeing many script/plugin/etc pages with links that are dead.. and while there are a few people who have re-linked files to avoid leaving dead links(HUGE T.Y. 2 THEM), not everyone has.. in fact, many of the popular pages have dead links. WHY? Where's the consideration of members.. current and future !?

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A bug in Paul Neale Custom Attributes script,please help..

Hi...i am newbie in maxscript..I just learn how to add scripted custom attributes from Paul Neale's Rigging DVD Series,

but I found a bug from the script,
bug:
when I make several keyframes by dragging the spinner then i move any key in the trackbar,
the keyframe doesn't change its position in the trackbar simultanously (syncronize with mouse movement),
then when i release left mouse button,
and again keyframe doesn't appear in the frame target,
keyframe still on the first position when i created it..
Any body can help to fix this bug??please...
thanks..

a bug with deepcopy function

Hi,

I am using max 2008 for creating complex graphs.
I may be missing something but it seems there's a bug with the deepcopy function for copying arrays consisting of structured components with inner array components.
Executing the following example script shows that the array 'a' changes though changes are made only to array 'b'.

A class just to hold information. Possible?

Hi!

I'm writing a plugin using maxscript and was wondering if I can make a new class just to store data and save objects of this class to parameters (so that they are saved in the scene file).
As I have understood it every class that you create needs a superclass. But what class would be appropriate to inherit from?
To be able to store the objects in a parameter I tried using simpleObject as superclass and save the objects in a nodeTab.

A condition for if value incresed

hi guys , i created a script controller for Z position , i want to run script only when my object moves in +Z . i don`t want to use time (to check a value in previous frame and know it rise or not ) , because i need a interactive controller , in time u need to click on play button.

is there any solution ?

A dynamically rebuilding Custom Attribute UI

Hi,

I am trying to build a dynamically rebuilding Custom Attribute UI in MAXScript, similar to how the standard Array modifier works.

More specifically, I want behavior like the Distribution rollout in Array: when the top dropdown changes, the whole visible set of controls below it changes immediately, the rollout height updates, and the rollouts below move accordingly — without leaving an empty vertical area, and without looking like a visibly nested subrollout.
I attached an example of the 3ds Max Array modifier UI showing the desired behavior.

A global VrayMtl controler &missing maps find tool

I'm new to MaxScripts;And my English is pool...I'm sorry.
This is my first script,yet,it may has some problems,I'm glad to know them,If you find them,please mail me,thank you!

This script is used to contrl VrayMtl in the scene,includ Blend,Shellac,TopBottom,VRayOverrideMtl[base],VRay2SidedMtl, VRayMtlWrapper,Mult/Sub,VRayBlendMtl and so on.(only for first layer...)

a little professional help please!!

i'm an architect who was using revit from autodesk. i have switched to 3ds max for market demand due to revit's less realistic rendering.

A little rigging/scripting help please....and Thank yous!

Hey Guys!

I"m planing on rigging a character in Max and the character rig needs to be scaleable as needed to fit any scene. I was wondering if Max had any scripts that gives an option to adjust the size of a character rig (even with skin added). I know that Maya dose with global scale but I"m not sure with Max. Can anyone help or give me a few tips..Thanks in advance...

Cheers!
sara

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