Tagged '3dsmax'

DotNet Demystified - Part 1

34 votes

Just posted on Lonerobot.net is the first part of a series of beginner's DotNet tutorials. If you've been struggling with dotnet classes and are unsure of what the difference between a class and an object is, this tutorial could help get you on the way to achieving the most out of dotnet in 3dsMax. 

Dotnet Demystified Part 1

3DS Max Numerical Expression Evaluator

1 vote

Whenever you have a numeric field in 3DS Max, you can use a nice little feature called Numerical Expression Evaluator. Just click inside that field and press CTRL+N to open Numerical Expression Evaluator Dialog.

3dsmax set input output gamma

0 votes

In this tutorial we will learn how to set the input and output gamma
using a simple expression inside Maxscript listener window.

3DS Max - V Ray 6 - Bring Back V Ray Quad Menu

0 votes

In V-Ray 6, the Chaos group decided to remove the V-Ray quad menu options, where you had many features. To find them, now you have to use the V-Ray menu on the main menu toolbar. But, if you like to have these options back again in your quad menu, this tutorial is for you.

Note: The solution that you'll find in the video I made 6 years ago, doesn't work anymore, I'm talking about this one: https://youtu.be/_TjxBNJaW_w

3DS Max - V Ray - VRayRenderID + Photoshop

-1 vote

In this tutorial, we will learn about the VRayRenderID render element, where you can create a separate file for the rendered image, and this file will contain a distinct matte color for each object in the scene. This is useful when doing a post-production in software like Photoshop, for example, because you can isolate every single object, and work on it separately.

3DS Max - Hidden features - 2D drawing aid - Polar / ortho Snapping

1 vote

3DS Max Vray menus / quad menus disappeared fix

0 votes

In this video we will learn how to restore vray menus and quad menus that disappear sometimes. It's all done using the Maxscript Listener and one simple command that you type and run.

Lesson 8-3DS Max Total Beginners-2D Shapes-Intro part 2-Types Of Vertices

0 votes

In this 2nd part of the Intro to 2D Shapes, we will learn about the 4 types of vertices, what they mean, how we can convert one to another, and at the end, we will learn how to copy/paste the tangency handle (orientation and size) from one vertex to another.

3DS Max - Vray Frame Buffer - Real Zoom explained

0 votes

In this tutorial, we will look at the difference between the regular zoom inside the Vray Frame Buffer, and the Real zoom. The benefit of using Real zoom is that it acts as if you're getting closer to the actual geometries in your scene and rendering them, also, in this mode you can check out other parts of your scene, not included in your actual rendering limits, without the need to mess up your camera location, or, if you're in a perspective viewport, messing up your viewpoint.