Tagged 'skin'

Convert_Skinned_Object_To_Link.ms

7 votes

"This script will take an object that is skinned to a def object and delete the skin and link it to the "Def" objects' "Link" objectRequired File: TiM_Lib.ms"

Load_Envelopes.ms

7 votes

Opens the Load Envelopes dialog for the selected skin object(s).

CrossSection_Decrease_Selected_1.ms

3 votes

This script will decrease the selected crossection by 1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

CrossSection_Decrease_Selected_Point1.ms

6 votes

This script will decrease the selected crossection by 0.1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

Envelope_OuterRadius_Increase_Point_1.ms

6 votes

This Script will Increase the outer radius of the currently selected envelope in skin

CrossSection_Increase_Selected_1.ms

8 votes

This script will increase the selected crossection by 1This allows you to increase the radius using a hotkey/Quad/Menu Item.

Remove_Multiple_Bones.ms

5 votes

This script will add the skin modifier to the selected objects. Then the initial settings will be set.Finally the add bone dialog will then come up.

Skin_Or_Poly_Grow_Selection.ms

7 votes

maxscripts.time-in-motion.com

DQ skinning Copier

2 votes

In previous max versions like max 2016,
when you save the envelopes, it doesn't save the Dual quaternions weights.
Which is a pain when you need to transfer skinning from a model to another for whatever reasons.
The thing is I do quite a lot of rigging and I faced this problem more than once with no out of the box solution.
And I needed to transfer only the DQ weights, not the other envelopes.

So here is a super simple script to do that.

How it works :
1 : select the model which has the DQ weights set. (the skin has to be the first modifier)

Skin_Get_Element.ms

4 votes

This script will allow you to select the element of a skinned object for each vertex selection you have.

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