Tagged 'skin'

DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


Remove Zero Weights

0 votes

* Title: Remove Zero Weights

* Description:
-- Works on multiple skinned models
-- Default values are from range 0.000 to 0.050

* How to use this script:
-- Select Skinned models
-- Run the script
-- Enter Minimum and Maximum values. Note: Minimum value should be less than Maximum value
-- Press "Remove" button
-- This will remove the zero weights from a given selected range from the Skin Modifier of selected objects

Here's the screenshot of the script -
https://postimg.org/image/s9rbgsxb3/

DQ skinning Copier

3 votes

In previous max versions like max 2016,
when you save the envelopes, it doesn't save the Dual quaternions weights.
Which is a pain when you need to transfer skinning from a model to another for whatever reasons.
The thing is I do quite a lot of rigging and I faced this problem more than once with no out of the box solution.
And I needed to transfer only the DQ weights, not the other envelopes.

So here is a super simple script to do that.

How it works :
1 : select the model which has the DQ weights set. (the skin has to be the first modifier)

Convert_Skinned_Object_To_Link.ms

7 votes

"This script will take an object that is skinned to a def object and delete the skin and link it to the "Def" objects' "Link" objectRequired File: TiM_Lib.ms"

CrossSection_Decrease_Selected_1.ms

3 votes

This script will decrease the selected crossection by 1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

CrossSection_Decrease_Selected_Point1.ms

6 votes

This script will decrease the selected crossection by 0.1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

Load_Envelopes.ms

7 votes

Opens the Load Envelopes dialog for the selected skin object(s).

CrossSection_Increase_Selected_1.ms

8 votes

This script will increase the selected crossection by 1This allows you to increase the radius using a hotkey/Quad/Menu Item.

Envelope_OuterRadius_Increase_Point_1.ms

6 votes

This Script will Increase the outer radius of the currently selected envelope in skin

Remove_Multiple_Bones.ms

5 votes

This script will add the skin modifier to the selected objects. Then the initial settings will be set.Finally the add bone dialog will then come up.

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