skin

JOINT BEND-RIG

24
votes

 

 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT

"

Skin Wrap Reset

3
votes

Since the reset function of skin wrap doesn't work via maxscript, I had to create this tool to do it instead. It's not fully tested... it needs the command panel to be open to work, since it's telling max to actually push the button for us. Found some reference on CGTalk for this... so it's not all me!

Follow Them

5
votes

Follow Them was developed in order to help Game Developers work with more complex animations by reducing render calls. What script does, is to track listed objects' motion in Points and then attach all geometries into one and skin the new object with these Points.

Skin Envelope Manipulator

8
votes

With this script you can fast and easy setup skin Envelopes for your character or other object that has skin modifier.

Editable Poly vertex selection to Skin modifier

4
votes

This script allows you to transfer current Editable Poly vertex selection to your Skin modifier.

SkinMe

11
votes

This script was created to help in rigging for animation. It works by
selecting and assigning verts to bones, then creating the Skin Modifier
when you are done.

SelectedVert_Weight_to_point33.ms

3
votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .33.

Tags:

Select_Verts_Effected_By_Selected_Bone.ms

3
votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to 1.

Tags:

SelectedVert_Weight_to_point5.ms

3
votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .5.

Tags:

SelectedVert_Decrease_Effect_by_point01.ms

3
votes

Bind this script to a hotkey and use it to additively Decrease the weight for each vert for the selected bone.

Tags:
Syndicate content