Tagged 'Tools'

BigBrother

3 votes

"Creates a list of various scene properties - to show what parts of the scene the animator may wish to optimize - like shadow maps that don't need to be as big - or uncollapsed modifier stacks that are too deep - etc.
version 1.85 Changed the way the script decides whether a light is using shadowmaps or not."

SimpleScatter

5 votes

A simple scatter. Takes a selected object - makes n instances of it - moves them around randomly within a distance you specify - rotates them randomly around the z axis - and scales them between 10% and 200% their original size.

Layer Manager 3.0

4 votes

Layer Manager is a utility that creates layer controls for 3D-Studio MAX.
When Using Layer Manager - every object that is created within Max is placed on a Layer - each object defaults to the World Layer. Each layer has it's own properties - and each object assumes the properties of the layer it exists on. Layers can easily be hidden - frozen or given an alternate material.

SelectByName+

6 votes

Select objects in your scene using a wildcard system. As an example - to select every object in your scene with the word chair somewhere in the name simply type *chair*.

SelectionMan

7 votes

Miscellaneous selection tools (randomly select a set of objects - save/load sub-object selection).

SuperLoft

8 votes

Gives you ability to create organic forms from just 4 profile splines (like in Rhino - Alias/Wavefront).

Reorder TrackView

5 votes

Reorder nodes in the TrackView tree display or sort the Node Database alphabetically.

Vert Average

3 votes

A bit like (exacly like!) collapse vert but with no weld.

BoxSkeleton

4 votes

Creates a set of boxes and attaches them to the bones of a biped.

TargetSync

6 votes

Takes all your cameras and lights in the scene - and changes the name of their targets to properly reflect the name of their parent camera or light.

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